Nohl - The game starts out with you asleep. Your sister, Nancy comes into
your room to wake you up, when she starts banging on the pot, you're given a choice on how you want to wake up, it doesn't matter what you choose, they all have the same outcome. You'll end up getting pushed outside with a bunch of others training with swords, this is when you choose your name. You're apparently late for your job which is starting today with the Vigilance Corps. There's a small cut scene and then Galvan will tell you to go talk to him, when you want to do this, he's waiting in the house that you just came out of, but first you should go to the item shop, in the chest you'll find a 'Poison Cure' and then if you talk to the shopkeeper, he'll give you a 'Pedometer'. Once you head on in to talk to Galvan, he'll be pissed off at you because you were late. Galvan's dad, Hawke, will talk for a little, and then they'll tell you to go to the gates of the town. On your way out, Nancy will talk to you and then give you some Heal Powder and a Poison Cure. It's funnier if you choose to be annoyed when given the choice. ================ Hunter's Wood ================ Klaw Ant ~105 HP Bloody Wolf ~135 HP Flytrap ~365 HP Hunter's Wood - Galvan will join your party and teach you the basics or fighting, so the first 2 battles are step-by-step, just do what Galvan says. The battles in here (especially the Klaw Ants) are real easy, so don't worry about much. Once you get to level 3 Long's Blue Moon Buster should be able to take out the Klaw Ants in one hit. The Bloody Wolves are pretty strong though, but Galvan's Sandstorm can take them out real quick. Just stay healed, and you'll be fine. After you finish beating down the Klaw Ants Galvan will tell you to meet up with the others and head home, head to the right. Once you get to them, there'll be a cut scene where Marcus is injured. Galvan will send you to go find Dein while he takes Marcus back to the village. Keep heading along the path, and you'll run into Dein, there'll be a cut scene and then, there'll be a boss fight. -- BOSS FIGHT -- Gather Crab ~ 1100 HP This thing isn't too hard, it's slow and not too damaging, after you deal about 350 damage to it, it's left arm will fall off, after about the 600 damage mark, it's other arm is gone, once you've got it down to no arms, it can't attack you regularly, so it'll start to spit venom at you. The venom is a little more damaging, but it's nothing to worry about, the venom can poison you, but don't worry about it, it'll do around 10 HP worth of damage to you each turn, you can cure it if you want, but I doubt it'll make a difference, it's also got a 'Barse' attack, where it gives birth to a Klaw Ant, just kill off the Ant, and finish killing off the monster, after the battle, you'll get a Heal Leaf and a Maspergu Tube. After the battle there'll be a short scene with Dein, and you'll be back in Nohl. ============================================================================= Nohl - It'll start with a cut scene, and Galvan will be talking to you, you can go talk to some of the others, or you can go straight to bed, in case you were wondering, yours is the room with the save point in it. Just walk over to the bed, press the action button, and choose 'take a nap'. While you're asleep, there's a cut scene where Lang has a dream. Nancy will wake you up, and then you'll think for another few seconds about the dream, before going back to sleep. When you wake up, walk out into the main roon, and the computer will take over, you'll find out that Jill's husband was attacked in Hunter's Wood by a 'demon', Galvan will go there to find out, if you choose, to follow Galvan's orders, you'll stay in town for another cut scene, but you'll eventually end up going soon anyway. Whenever you choose to go, you might wanna pick up some Heal Powders and supplies first, here's the list of items at the shop, and how much thet cost: Heal Powder - 100 Poison Cure - 25 Large Rice Ball - 150 Flag of Retreat - 1000 Scroll of Identity - 200 Hunter's Wood - Once back into the woods, just head back to the same place where you fought the boss, Lang will find Eduard lying dead on the ground, keep going along the path. You'll find Galvan, being hurt by a strange person named 'Gold Eyes', he'll toss Galvan into a tree, and then you'll have battle him. This may seem like a boss fight, but it's not, none of your attacks will do any damage to him, and he won't attack you. After about 3 attacks, the battle should end, and he will start talking to you about how you are a 'Mystic', and then he'll have a flashback, about how humans trated him since he was a mystic, a large transparent demon named 'Igohl' will appear behind him and stab you through the chest, Gold Eyes will then leave to go take the Aqualith. Nohl - After being asleep for 5 days, you'll wake up in your bed, Nancy will be all worried about you and Galvan, after you talk to them, go head out to the lake, and you'll notice that the Aqualith is missing, Galvan and Hawke will show up and talk for a little bit, after you decide to go and find the Aqualith, all the doors in town will be locked. On your way out of town, Nancy and Galvan will stop you, no matter what you decide to say to them, they'll find out that you're going after the Aqualith, Galvan will give you the Hammer Blade and the Wind Talisman. Before leaving, re-enter the town and buy some supplies, and Mallory will give you a free Heal Leaf. Now head to the Southern part of Gale Canyon . ================ Gale Canyon ================ Volture ~300 HP Baki ~155 HP Rock Golem ~475 HP Lyps ~1300 HP (always escapes) Gale Canyon - The first thing you'll see is gonna be a chest, inside is a pickpocket talisman, grab it if you want and then head into the canyon. There'll be a cut scene with this really feminine looking guy named Elliott, and a fat little girl named Marienne. Navigating through the valley isn't hard, it's pretty complicated to explain an exact route, just take the left path at the beginning and you won't have any trouble getting through it. In valley you find Bakis, Voltures, and Rock Golems. The Bakis go down real quick, but they can and will block your attacks sometimes, Voltures' attack power is decent, but he's dealt with in 2 hits. Rock Golems are a little tougher, they boast a lot of HP, and they have pretty good attack power, if your HP gets below 180 you should heal. Once you get to the 'Lyps' monster, it'll jump over the gap in the road, just follow it, once you get to it, a battle will start but it'll just run away. A little bit further, there'll be a save point, save and heal there because a boss battle is gonna occur. -- BOSS FIGHT -- Elfin ~ 2200 HP A little bit from the save point Elfin, the gorilla like creature that was with Bubba will jump out of nowhere and attack you. This guy can be tough, if you're not at about level 9. He's got an assload of HP, and on top of that, he will block your attacks frequently (it seemed like he blocked more if attacked from left/right, and not as much from up/down). Anyway, if you see him use 'Maiden's Call' then get fully healed quick, because his attacks for the next turn will be quite harsh, and you'll probably need to heal right afterwards. He's also got an attack called 'Dynamite Hip' this does decent damage too, but his strongest attack is called 'Death Hug' if he does that right after his strength is doubled it can deal 650+ damage, so watch out. Finally, he's got an attack called 'Challenge' where all your AP is erased, this is more annoying then it is hurtful, since you can still use your regular arts attacks. The best strategy is to keep on going with your strongest attacks, and heal whenever you're below half your HP, and as soon as he doubles his attack, get as close to full health as possible. I your level is 9+ and you have good equipment, this shouldn't be too tough. After you defeat Elfin, Bubba will come out, and be really pissed off, he'll get ready to fight you, but Elliott and Marienne intervene and stop him, then they'll offer for you to join them. You're given 2 choices, (both of them being 'no'.) they'll get upset that you declined their offer, and start to battle you. Don't worry about not having a chance to save, because this isn't really a fight. There'll be a small cut scene where you notice that Elliott and Marienne have 'origins' on their backs, just like Gold Eyes did. You can deal damage, but you won't be able to defeat either of them, so basically, just stay healed for 2-3 turns, then they'll decide to use a new 'super-attack' which will end the battle even though it doesn't actually do any damage to you. After that, you'll be lying on the ground half-dead, they'll talk for a while then load you into their wagon and take you to Doplin Castle . ================ Doplin Castle ================ Doplin Soldier ~305 HP You're locked in a cell, passed out, when you wake up, you'll get a chance to save, and then go to the door. Bubba will show up break your door down and then carry you off into a torture room. Bubba's got permission to get revenge on you for killing Elfin, and he starts to beat you up. Elliott and Marienne will show up and inform Bubba that they want you alive, and then a new character, Doplin, will be introduced. Doplin is the leader of the city that you're in, he'll say that he wants you treated a little better, but you're still being held prisoner. After Bubba is done torturing you, you'll get taken back to a prison cell, but seeing as Bubba broke down the door of yours, they'll toss you into a different cell, this one you'll be sharing with Maya. Maya will heal you, and they you'll notice that she is mute. After you choose a name for your character, she will reveal her origin (Rivas) to you, and she'll explain to you a bit about what a mystic is, you'll get really upset at this, and tell her mystic to disappear, which it does. Maya will go to sleep, while you notice that the door to your cell is wobbly, and after 3 tries, you'll break it down, the noise will wake Maya up, and she'll join your party. Head to the right, and go down the stairs, if you go near the cage, a monster will leap at you, but don't worry, it's stuck in the cage. In the room to the left, you'll see a treasure chest, all of the items that were taken from you are in there, open it up, and they'll automatically be re-equipped. After you go back upstairs, some Doplin Soldiers will see you, and engage in a fight, these guys aren't tough at all, but they can block you every once in a while, so it might take a couple of turns to take them down. After this you can now run into random encounters. You probably notices by now that Maya can't attack, so basically use her to heal you for now, or just Guard a lot, if you don't need to be healed. Keep heading left, the gate is now open so you can go further into the castle. You'll come to a hedge maze, it's not hard to get through, just avoid the guards, which is also pretty easy, don't stay in one place too long though, or they'll eventually find you, and even if you win, you'll have to go back to the beginning of the maze, the guards in the second half of the maze are faster. Once you're into the castle, there's a save point right at the bottom of the stairs, and a boss fight is coming up so saving would help. If you examine the back of the lever between the stairways, you'll find a Zonark Weed, there's nothing of real value in any of the rooms (Doplin's Lunch is in one of them.) and there's no random encounters, so just pull the level, and head towards the door, into the Boss Fight. -- BOSS FIGHT -- Mighty Balken ~ 2100 HP Choosing to battle with Maya, makes no difference whatsoever, the battle will be exactly the same except, you'll have Maya. If you battle without Maya, you're a 'real man' if you battle with Maya, you're a 'gentleman', either way this shouldn't be a hard fight. He doesn't have as much HP as Elfin, and he isn't as strong, an don't worry about beating him before the drawbridge closes, it doesn't make a difference. This battle is just annoying because there's a cut scene between every turn for like the first 5 turns. Anyway, he only has one special attack, 'Rage Wave', which should do around 300 damage to you, he usually won't use it twice in a row, but be sure that you're healed, otherwise this guy's pretty darn easy. After you escape from the castle, head right, and hop along the rooftops until you get to a lighted window, go in through there. There'll be a cut scene with a wom (Sabrina) shooing some castle guards away from her inn, after she's done, go talk to her, and she give you some food, and a place to stay for the night. On your way upstairs, 'Eye-Patch Man' (Joe) will tell you a bit about what a mystic is, after that, go upstairs and get some sleep. The next day, head downstairs and talk to Sabrina, and there'll be a scene where Maya thinks she knows where 'Gold Eyes' is, at Mt. Gabel . Joe (I prefer the name 'Eye-Patch Man') will advise that you not go there, because the place is swarming with monsters, but after you decide to go, Maya will go with you. Talk to Sabrina again, and she will give you a Heal Leaf and a Venom Cure, thank her, and then head into town. Note: If you talk to Nils, he'll ask you 'Are you a bad man?' Choosing 'Deny it' will get the best response, and he will become your friend. ================ Darakin Citadel ================ Once you exit the inn, directly down from there is the acessories shop, nothing really great to buy, but in the drawer behind the counter is a Heal Powder, if you go straight across the street from there, is a weapon shop, nothing really great, but you can combine items there, and there's a Heal Leaf in the drawer behind the counter. Finally, the shop nearest to the town's entrance is the equipment shop, you should pick up some Heal Leaves and whatever else you need. Before you leave, go talk to the man standing outside of the Equipment shop, to get his book, 'On the Road Again'. NOTE: Go into the top house on the left in the 'rich' part of town and talk to the man, he'll give you a VIP Card, which enables you to buy better stuff from the shops. Not just Darakin's shops, but just about every shop for the rest of the game. Equipment Shop -------------- Heal Powder - 100 Heal Leaf - 300 Magic Powder - 800 Poison Cure - 25 Venom Cure - 50 Paralysis Cure - 100 Berserk Cure - 200 Flag of Retreat - 1000 Scroll of Identity - 200 * Bronze Barone - 2000 * Blind Cure - 120 * Spellbind Cure - 400 * Plague Cure - 100 * StoneCrush Scroll - 1500 * IceNeedle Scroll - 1500 * FlameBurst Scroll - 1500 * SlicingWind Scroll - 1500 * Revival Elixir - 2000 * Camping Kit - 1000 * Magic Potion - 6000 * Attack Oil - 1000 * Guard Oil - 1000 * StrongMenWeakWalls - 3500 * WeakMenStrongWalls - 3500 (an asterisk indicates that the item can only be purchased if you have the VIP card, if you don't have it yet, you will pretty soon) ================ Mount Gabel ================ Flower Power ~690 HP Baki Warrior ~420 HP Galduke ~575 HP Spike Lizard ~450 HP Stone Beast ~750 HP Lyps ~1300 HP (always runs away) Head up and to the right, then go straight until you reach a house. Along the way you'll find Flower Powers (which can deal okay damage.) and the evolved form of a Baki, Baki Warriors. Baki Warriors are pretty much the same as their Gale Canyon brothers only with more HP. They are weak attackers and have low HP, but just like before, they will block your hits, which prevents you from killing them in one turn. When you reach the house, there will be an old man in the yard, Maya will run over to him and give him a hug. This is when you get to choose an alternate name for Kazan . He'll explain to you a bit about mystics and their origins, and then he'll invite you and Maya to stay for the night. (In case you're wondering, his origin's name is Deva.) The next morning you'll wake up, once you go outside, you'll see Kazan training, he'll talk for a while, then Maya will come outside, and get attacked by 2 Galdukes. This isn't a boss fight, so don't worry if you haven't saved. You'll only have to defeat one of the Galdukes, he's not even as strong as a Flower Power, but it can block your hits, so it should only take you about 3-4 turns to take it out, but it does have an attack that can blind you, so be ready. After you kill your Galduke Kazan will uses his origin to demolish the other one. Kazan will explain to you more about origins and then tell you that to awaken your origin, you need to be on the brink of death. Then he tell you to go to the summit and fight a monster, that will take you to the brink of death. The Summit - Start on your way, you can now run into Stone Beasts and Spike Lizards. Stone Beasts are about as tough as Flower Powers, and the Spike Lizards are basically fast Baki Warriors with more HP. ================ Mountain Morg's Cave ================ Just walk on in, and the battle will begin pretty quick. -- BOSS FIGHT -- Mountain Morg ~ 600-1000 HP You can't lose this unless you're a complete idiot, at first you won't be able to deal any damage to it, and it will spit moss at you, most likely killing you with one hit, but the battle won't end there. There will be a cut scene, and your origin, Galea, will be awakened. The battle will keep going, only now you can choose to attack with your origin. Use Galea's Flaming Fist, and it'll make short work of Morg. After the battle, Kazan and Maya will show up, they'll join your party. Start to make your way down the mountain. Soon, you'll come to a cave, Kazan will send you and Maya in there to get a book. NOTE: Before you go into the cave is the BEST time to level up in the game, seeing as Kazan is lvl 25, and no matter what he does, he'll take out any enemy in one turn, so you might want to set up your tactics, and use Auto letting Kazan kill everything as you get a couple free levels ================ Cave of Trials ================ Galduke ~575 HP Dino Gal ~550 HP Spike Lizard ~450 HP This place can be tough if you aren't a level or two higher than you were when you faced Mountain Morg, Dino Gal is pretty quick, and she hits kinda hard, so keep healed, you've already faced Galdukes and Spike Lizards so you should know how to deal with them. This place can be confusing to get through, so here's a walkthrough of the cave: Start out by heading left, hop over the gap and use Galea to smash the rock to get to the next area. Head straight along the path into the next room, the doors will be locked, to open them up, smash the rocks in the corner, and step on the button below them. Keep following the path, it should curve to the right, and then split into a high road, and a low road, take the higher path. If you keep following the path, it should split into 2 again, take the lower one this time. This should lead you into a room where 2 Galdukes are, just approach one of them, and start the fight, after you defeat them the doors will open (If you wait until the Galduke's back is turned, you'll have 'First Strike' in the battle). Keep going down the path and turn right, then turn down at the first chance you get, it'll take you into another locked room. To open the doors here, just use Galea on the torch, and step on the button. Keep heading down the path, and turn left. The path will take you into another locking room, to unlock the doors here, you have to use Galea on the correct torch, and the doors will open instantly, if the doors don't open, go read the sign, and the torches will reset (For me, it was the bottom-left torch, but I think it's random). Head into the next room, pick up the scroll, the doors will open, and then head right out, break the boulder, and go out the same way you came in. After you bring the scroll to Kazan , he'll teach you the Raging Fang Hyper Arts combo, and then head back to his place. Mount Gabel - Once you get back, a man named Kenjiro will come running up, and Kazan will give him his house, now make your way back down to Darakin Citadel. A little bit of the way down, you'll have to stop for the night, the game willthen teach you to make camp, and Kazan will talk to you for a little bit. Doplin Castle - Once you get into town, head on into the castle, you won't be able to get into the actual castle or hotel yet, but if you check the garbage pile right outside of the entrance wall to the nobility, you'll find a 'nobility emblem', which will get you into the hotel, head to the bottom right part of the hotel and enter through the trap door nar the bathtub, this will get you into the castle. ================ The Sewers ================ Bone Warrior ~1400 HP Netherkind ~1120 HP Evil Fly ~700 HP Jelly Melt ~610 HP (cuts your STR in half) This place is really annoying to get through, if you want you can try it without this walkthrough, but you'll probably have a tough time. Either way, here are the directions if you need them: Start off by heading down and cross the bridge, turn right and the cross another bridge. Keep heading that way into the next area, keep heading that way, until you can turn up. Go up, and then head down the stairs. Follow that path, down and right, until you get to the stairs, head up them. Go left, down, and right, and go into the door. Break the boxes and grab the Red Gate Key. After you leave the room go left, up, and right and back down the stairs. Head back along the path left and up and then go back up the stairs. Head left and back into the first area, cross the bridge again and head down, left and go into the door using your Red Gate Key, and pull the lever. Once out of the room turn right and up, once you get to the stairs, don't go down them, head left instead. Once you see a bridge head up it and then turn left onto the next bridge. Keep heading left along the next bridge, and then go down the next bridge, and then turn right onto the next bridge. Head down, turn right, and go into the door to get the Blue Gate Key. Head out the door and head back up. Go left, up, and right back along the bridges, after the 4th bridge, turn down along another bridge, then head right. Pass the first staircase you see, and then once you get to the next stairs, head down them. Turn right, and then head down, you should pass under two bridges, and then come to some stairs on your right, go up them, head down and then go left across the bridge. Follow that path left, down, left, down. Keep heading down until there is a place to turn right, head right and go into the door using your Blue Gate Key, and pull the lever. Right outside the door, there's a tent in case you want to rest up, save, or whatever. Head out the door, go left and up, down the stairs, and up the opposite stairs, and head down. Cross the bridge, cross the bridge to the right, and unlatch the door. Go back down the stairs, turn up, then take the path to the right. You should come to a 'T' shaped intersection, turn left. Follow the path left, then go up the stairs when you reach them. Go up and unlock the door. Go back down the stairs, and then left, up, and left, and then up the stairs. Go into the door, and you'll see a pedestal, switch to Maya and use her origin on the pedestal, the yellow key will appear in the corner. Head out the door, and back down the stairs, head right, down, and right again, go up the stairs. Head down and then down the stairs, keep heading downwards, when you get to a branch go down, and keep going into the next area. Go up the stairs, and down the bridge, keep going down across another bridge, the turn left. Keep heading left, and then down, go into the door using the Yellow Gate Key, pull the level, and head back out. You'll see some boxes floating in the water jump over them, and then go up. you'll see 2 doors, the wall between them will be rotted, use Galea on it, and you've have completed the Sewers. ================ Kabel Ruins ================ Stone Golem ~3750 HP Bone Warrior ~1400 HP Jelly Melt ~610 HP (cuts your STR in half) Skulraptor ~1290 HP Zurvial ~1080 HP Unlike the sewers, this place is just a bunch of puzzles that you have to solve instead of a huge confusing maze, so it's a nice change of pace. Puzzle 1: Just use Rivas to light the last pedestal. Head through the door and head left on the path, use Galea to break the wall when you come to it. Keep going along the path, turn right when you get the chance, then head up into the next puzzle. Puzzle 2: There's a picture of a fish on the wall, so this should give you a big clue, just examine all of the pedestals and the ones have the letters 'F', 'I', 'S', and 'H' written on them, use Rivas to light up. Go right and keep going along the path, eventually it will turn up and keep going until you reach a door, this will lead you to another puzzle. Puzzle 3: Light the pedestal and it will cast a shadow on one of the buttons step on that button, and only that button to open the door and get the Sage's Handbook. Head out from there and head left s far as you can go and then go up through the door. Puzzle 4: Light the two pedestals closer to where you came in, and extinguish the two farther away. (Use Galea to extinguish them.) Head in the next room for a camping set, use this opportunity, because a boss fight is coming up. When you head into the next room, there will be a scene when Kazan tries to intimidate Doplin, Velna will use a spell that makes a rather small monster that's with them grow quite large. Then it will then engage you in battle. -- BOSS FIGHT -- Slogar ~ 20,000 HP Maya doesn't participate in this battle, so expect to be shorthanded if Maya helps you out a lot. 1st off, don't bother starting out with an origin attack, it'll just be wasted. For the first 3-4 turns you won't be able to deal any damage to it. Use Guard with Kazan , with Lang, use Galea's Flame Crest, the attack boost really helps. A couple turns into the fight, a scene will occur and Maya will not only say something, (well, she screams...) but will also severly hurt Slogar! From this point on, you'll be able to deal damage to Slogar, go ahead and start hitting him with all you got. If you gave Kazan the Flame Crest boost, he should be able to deal 3000+ damage on each turn, and his origin attack should deal somewhere around 4000 damage. The battle should be really easy seeing as he shouldn't be able to deal more than 600 damage to either of your characters, so just heal when necessary and the battle should be over in 6-7 turns. After the fight, Doplin and Velna are gone, and there will be a short cut scene as Maya regains her voice. Head on into th next area. If you head into the room right in front of you, you'll find 'Ancient Writings' and a Camping Set in the drawers of the desk. Head into the next room to the left. Puzzle 5: There's a picture of the tortoise on the wall, (No the pedestals don't spell out 'turtle' so HAH!) I hated this puzzle because you can't figure it out, you have to either go and get the 'Adventurer's Log 2', (It's in the room to the left of the one that you're in.) or be really lucky. Anyway, the answer's based on an in-game poem. Light the pedestals in this order: Yellow, Indigo, Red, Green. There will be 2 chests by you, make sure you get the items from them. Head left, until you see a room with 2 statues in front of it, head in (yes, the statues will attack you, but the Bone Warriors are easily dealt with). Puzzle 6: Light the pedestals so that the shadows casted by the statue look like a clock face at 3 o' clock (light the bottom and left ones.) Go straight ahead and use the Gold Key you got from the chest to open the the gate. Climb up the ladder, and you're out of thea Kabel Ruins, and into Doplin Castle (took long enough, didn't it?). ================ Doplin Castle (2nd time) ================ Doplin Reserve ~1150 HP Doplin Officer ~1240 HP Doplin Trooper ~1200 HP This is the same area you started in last time you were here, so you should know your way out, up the stairs and to the left. Difference this time is that the enemies are stronger, they like to block, but they really aren't a threat at all, if they get lucky they might survive Kazan 's attacks for one turn. Head through the hedge maze, and into the castle. At the bottom of the stairs is a save point, there's a boss fight soon, so you'll probably want to save. The best option is to lower the drawbridge and head into town to buy supplies/equipment, after you walk out through the front, you can freely pass through, so you can walk back in through the front. Anyhow, whenever you're ready head into the castle, and on the middle of the top floor, go through the gate, go straight ahead and through the next gate. At the top of the stairs, there will be a cut scene, and you'll ahve to face Balken's brother, Raynof. -- BOSS FIGHT -- Raynof the Brave ~ 30,000 HP Crimson Warrior ~ 3340 HP This guy can be real easy, if you headed into to town and/or have magic recovery supplies, this will be a piece of cake. Just use Lang and Kazan to constantly hit him with Flaming Fist and Earth Energy, and use Maya to heal them and replenish their MP when they need it, don't worry about the Crimson Warriors, at this point all 3 of your characters are probably faster than Raynof and his cronies, so your origins' attacks should be able to kill them off before they can do any harm to you, and 2 more will come out every time you kill them, so don't even worry about them. Raynof's regular attacks usually deal about 500-650 damage to one of your characters, and he has 2 special moves; Rage Wave and Split World, both basically do the same thing, deal 200-300 damage to all 3 or your characters, when he does this just heal yourself with Rivas or a Bronze Baron and move on. Like his brother, Raynof will have a cut scene after like every turn, so get ready to be annoyed. There's a save point right next to the door, so save because there's gonna be another boss fight in a second, and then head on in. ================ Chapel of St. Joprian ================ This is just one big cut scene, where you'll learn that 'Gold Eyes' is Avalon, he'll show up and give you the Aqualith back, he'll call you a 'star-shaper' and then he'll leave Velna to deal with you. Velna will now use her magic to summon the REAL Slogar, known as 'Zoan Stoara', then the battle begins. -- BOSS FIGHT -- Zoan Stoara (Slogar3) ~ 25,000 HP This guy's a pushover, not even as strong as his 'imitation', he's bigger and has more HP, but that's about it. Just like last time, he's completely invincible for like the first 5 turns, so just stay healed, the battle will start off with a bunch of cut scenes, and soon after, Maya will have an 'attack' option. Use it as soon as you can, but don't try to use Arts, just do the sequence in which she's saying. 'Earth, Wind, Fire, and then Water' even if you have 5 slots, just end it after the 4, there will be a cut scene where Maya hurts the monster, and now you can deal damage to it. This thing only has three moves 'Gusto Blow' can deal about 150-200 damage to all 3 of your characters, and 'Crackdown Buster' is basically the same thing except a little stronger. His last attack, 'Toxic Dark' is his strongest, it can hit you with 600-750 damage, which is still pretty weak, and he'll rarely use it anyway. You'll hardly have to heal in this battle, just keep whacking away at the thing and it'll die before too long. There'll be a short cut scene with Avalon and Velna after this, afterwards, head straight out of the castle, and back home to Nohl. ========================================== 4B. Walkthrough (Nohl - Drakonia) ========================================== Nohl - Everyone is glad to see you back, and happy that you retrieved the Aqualith, really nothing much to do here. You can talk to people, and get as much praise as you want. Maya will want to help out Nancy, and Kazan will go have a drinking contest with Galvan. After this, take a nap in your room. The next morning, Kazan will be teaching Galvan some fighting moves, then head into Hunter's Wood. ================ Hunter's Wood (2nd Time) ================ Sabrewulf ~1720 HP Mad Hound ~3220 HP Corrosive Tusk ~4400 HP Kaos Meegle (Ground) ~3900 HP Mad Thorn ~4260 HP Head through Hunter's Wood, to the same place that you fought Avalon before, there'll be a cut scene when you meet up with Galvan, and the sun will eclipse and radiate a black light. This will cause several dead monsters to come back to life, then you'll have to fight 3 Corrosive Tusks. After this, head out of the forest, back to Nohl. Note, that all Sabrewulfs/Mad Hounds have become Corrosive Tusks, and all Klaw Ants have become Kaos Meegles, they're about twice as strong as their predecessors, but you should be able to handle them. This place is actually good for leveling up, if you feel you need a couple levels, each battle gets you near 5000 EXP points, and the enemies aren't even too hard. Nohl - After you get back to Nohl, go into the Vigilance Corps house, there'll be a cut scene, afterwards, head out and Kazan and Maya will mention that 'Reyn' might know the answer to why the sun has turned black and they need to go to Yuno to see. To get to Yuno, you have to go through the Forest Maze, and to do that you need to get something from Kazan 's old place, so head back to Mt. Gabel . ================ Mount Gabel (2nd Time) ================ Elegrem(Ground) ~4100 HP Volt Spine(Ground) ~3400 HP Mad Thorn ~4260 HP Lyps King ~3300 HP Just head back up to Kazan 's house, the monsters along the way are pretty weak, and you should be able to end it with one turn using 2 of Maya's Windblades or Toxic Clouds. Once you get up there, Kazan will remember that he gave everything to Kenjiro, you'll have to go get the Mizel Red Sand from him. He's in Darakin Citadel Darakin Citadel - He's in the back of town just sitting there, go talk to him, and sooner or later, he'll offer to give you the Red Sand back, if you give him a 'Lyps Tear'. Buy a Blowfish Weed or 2 from him before you leave and head back to Mt. Gabel . Getting a Lyps Tear is simple, just use one, and then run around for a little bit, and you'll find a Lyps King. The only problem you might have with this guy, is killing it before it runs off, because it'll run first chance it gets. After getting the Lyps Tear, head back to Darakin Citadel, and give it to Kenjiro, you'll get the Red Mizel Sand, now head west to the Forest Maze. ================ The Forest Maze ================ Kocus Karcas(Light) ~3900 HP Hanged Snail ~5250 HP Dino Taurus(Ground) ~4900 HP Dark Fly ~2550 HP Bean Cannon ~5000 HP Head on in, the first monster you'll come up against is a Logheart Crab Kazan will teach you a new Art in this fight. Use only the combination that he tells you, even if you have more than 6 Arts Blocks, he'll do the same thing, and you'll pull of a Variable Combo Arts. (It looks incredibly cool.) this will deal 12,000-13,500 damage to the Crab, and killing it. Most of the time, you'll run into a monster named 'Kocus Karcas', DON'T USE ORIGIN ATTACKS ON IT. Kocus Karcas absorbs all origin attacks, and you'll end up healing it instead of killing it, also Kocus Karcas blocks a lot of attacks, including Maya's magic, so it's by far the monster to watch out the most for in this forest. Other than him, the forest monsters are nothing too bad. Since it is a Forest MAZE, and this is a walkthrough, I'm going to walk you through the maze, it's nothing too bad, not nearly as complicated as the Sewers. On your way in head straight forward as far as you can, and then go right until you see a fallen tree (it'll be green, and on the right side of the screen, head across it, and get the scroll out the chest, it's a Hyper Arts move for Maya. Head back over the tree, and left, when the path splits, head North, and when the path breaks again, take the North path again, keep going until you see another fallen tree, go across, and then it's only one path to the exit. Use Galea to break the tree when you get to it. ================ Forgotten Village, Yuno ================ Head into the city for the opening cut scene, everyone in town will be happy that Maya and Kazan have returned, and soon you'll go into Maya's house. You'll decide who sleeps where, and then both Maya and Kazan will leave the party. Maya's at the graveyard in the east part of town and Kazan 's in the house closest to the village entrance on the left side. When you head in to get Kazan , you'll find him drunk and dancing with 2 kids, just leave him there, and head back to Maya's house, choose to go to bed for the night. There'll be a small cut scene with Kazan at the graveyard. Once you wake up the next morning, head into the cave behind Maya's house, there, you meet Reyn. There'll be a long cut scene where you learn some more about Derik being a star-shaper, and about the Black Sun and how to stop it. You'll need all 3 Sacred Stones to stop Avalon, so head back to Nohl to get the Aqualith. Yuno Equipment Shop -------------- Heal Potion - 1000 Scroll of Identity - 200 Bronze Barone - 2000 Stun Cure - 80 Revival Elixir - 2000 Camping Kit - 1000 Magic Potion - 6000 Spirit's Blessing - 3000 LightFlash Scroll - 2000 ShadowLurk Scroll - 2000 BoltStrike Scroll - 2000 Quick Escape Charm - 5000 Nohl - Once in Nohl, head into the Vigilance Corps house, and talk to Hawke, this'll trigger a cut scene where you get to take the Aqualith. Once you have the Aqualith, there's nothing left to do in the town, next, you'll need to head to Kravia, it'll now appear on the map near Darakin Citadel. ================ Freecity, Kravia ================ You can't enter the city yet, you need a Kravian Pass , to get one head back to Darakin Citadel, nothing else to do here yet. Darakin Citadel - As you walk by Sabrina's inn, you'll hear a loud female voice, and Nils is scared to go in when they're fighting. Go in, and you'll see a tall woman yelling at Joe (I still like 'Eye Patch Man' better.) Right after this, you'll get to choose an alternate name for Sharon, and she'll join your party. Now head (ugh...) back into the sewers..... ================ The Sewers (2nd time) ================ Necroskel(water) ~3100 HP Evil Jelly ~3150 HP (cuts damage in half) Vuran ~6420 HP Shadow Skull ~6000 HP Just like everyplace else, the monsters here are now ungodly powerful, so make sure that you're healed, and have plenty of healing items. You'll also probably wanna switch out Maya for Sharon . Seeing as Sharon 's level 37 which is about 5 levels higher then you should be at this point, she's also really quick, and has an insane amount of arts blocks to work with. Anyhow, head back into the sewers. All the enemies in here can be dealt with without too much trouble, but watch out for the Vurans. They boast over 6000 HP, and can deal over 1000 damage on each turn, not to mention that they just love to block your attacks, they're extremely quick, AND they can live through an origin attack with over 50% of their HP. I suggest that you hit them with your Variable Combo as soon as you can, it's the best way to take them out. Anyway, here are the direction to take to get through the sewers again: This time around, you don't have to go looking for any keys or anything. Go down the stairs, and up the opposite stairs, head left, pass the next set of stairs and turn the corner. Once you get to some more stairs, go down them, and then keep heading down along the path. You should get an intersection, keep going down until you reach some stairs, go up the stairs on the right. When you get the chance, go down. Keep heading down, and then left across the bridge, jump over the boxes, and in through the hole in the wall that you made last time, back into the Kabel Ruins. ================ Kabel Ruins (2nd time) ================ Vuran ~6420 HP Raven Fly ~3200 HP Kelv Sol Ma ~5600 HP Shadow Skull ~6000 HP As you get into the Ruins, there'll be a small scene where Sharon uses Arrode to hit an electric switch, right after she does this, head right and then down the stairs. Then turn right down the stairs when you get the chance. Go into the first door, grab the Prison Key, and head back up the stairs and continue in the same direction. Go straight into the door. Puzzle 1: There's a picture of a snake on the wall, and there are letters engraved on the pedestals (No, you don't spell out 'SNAKE', that'd be too easy :P ) Leave the pedestals with the letters 'S', 'N', 'A', 'K', and 'E' alone, and light the others instead. Head through the door, and walk through the break in the wall. When you get to the lower floor, use Arrone on the switch, grab the 2 treasures and head back up. Go left through the door. Puzzle 2: Light the farther 2 pedestals. Into the next room, there's a camping point, so save if you want, go through the next room, and then into the next area. Go into the door to the left. Puzzle 3: Light the puzzles in the order of the color spectrum. (Red, Orange , Yellow, Green, Blue, Indigo, Violet.) Head through the door on the right, for the next puzzle. Puzzle 4: Light/Extinguish the pedestals in this order: - light 8 o' clock - extinguish 4 o'clock - light 7 o'clock - light 3 o'clock - extinguish 8 o'clock - light 1 o'clock - light 5 o'clock - extinguish 12 o'clock Use Arrode on the switch, and then head left, you'll get ambushed by 2 Bone Warriors (Not Shadow Skulls, but Bone Warriors.) Go through the gate and up the ladder to reach Doplin Castle again. ================ Doplin Castle (3rd time) ================ Bronze Warrior ~3320 HP Gold Warrior ~3600 HP Crimson Warrior ~3340 HP The enemies here are a WHOLE lot easier then the ones in the Sewers or Kabel Ruins, the Gold Warriors are a joke, you should be able to take them down in one turn, considering that you don't get blocked too much. You've been through this twice, you know the way to go, except this time, use the Prison Key that you got from the Ruins to get into the room with 2 chests in it. Once you get to the room with the drawbridge switch, save and then head through the gate right behind the switch. Keep heading straight and you'll see Bubba playing the pipe organs. There'll be a cut scene and then, you'll fight him. -- BOSS FIGHT -- Bubba (Earth) ~ 56,000 HP Been awhile since an actual boss fight, this guy hits REALLY hard. He'll start out charging his AP, and then he'll use Hyper Combos on you for like 5 turns at a time. He is capable of dealing 2500+ damage to you on each turn, which will most likely take any one of your characters out in one hit. A good point of this battle is, he can only take out one of characters per turn, and he is fairly slow. The strategy I used had Kazan or Sharon (who were both faster than Bubba) using a Revival Elixer/Potion every turn on the person that Bubba just attacked, that way I had at least 2 people alive at any given time. Then, I used whoever wasn't using the Revival item to hit Bubba with an origin attack. Finally whenever he charged his AP, I let him have it with all 3 characters. Just know that he will KO one of your charcters on every turn that he attacks, and use it to your advantage. NOTE: This strategy only works if you have at least 2 characters that are faster than Bubba, if you don't, then go buy a Quick Oil or something :P After the fight, go pick up the Kravian Pass that Bubba dropped, and head for Kravia again. Kravia - This place has a bunch of food shops, so if you need any ingredients for any cooking, this is the place to get them, other than that there's also the Hunter's Guild, which is mentioned in the side-quest section, but that's about it, so when you're ready, head out the South side of town to Port Town , Tanza. Kravia Equipment Shop -------------- Heal Bottle - 3500 Magic Bottle - 15000 Silver Barone 5000 Seal Cure - 300 Spellbind Cure - 400 Bewitch Cure - 500 Petrify Cure - 600 Heaven's Path - 1000 Edo Steel - 1600 Liaza Magic Cloth - 1200 Dark Stone - 6000 Gold Scarab Powder - 2000 Calemb Grass - 3200 Desant Silver - 2000 Heaven's Gate - 3000 Hell's Path - 2000 Restore Leaf - 1000 Scroll of Identity - 200 Revival Elixir - 2000 Camping Kit - 1000 Spirit's Blessing - 3000 LightFlash Scroll - 2000 ShadowLurk Scroll - 2000 BoltStrike Scroll - 2000 Quick Escape Charm - 5000 ================ Port Town , Tanza ================ Tanza is flooded, and because of this you're unable to get a boat, once in Tanza there'll be a cut scene, some people will tell you about pirates that live in the Thunder Mines, they have a ship, but it's unlikely that they'll let you onboard, but you should check it out anyway, this place has good shops, so you might want to buy some stuff here, when you're ready, head for the Thunder Mine, which now appears on the map above Tanza. Tanza Equipment Shop -------------- Heal Bottle - 3500 Magic Bottle - 15000 Silver Barone 5000 Paralysis Cure - 100 Blind Cure - 120 Confusion Cure - 150 Berserk Cure - 200 Fear Cure - 250 Suvick Cord - 1600 Tonki Iron Sand - 6400 Chabel Iron Ore - 10000 Purple Ice Crystal - 5000 Mental Remedy - 1000 Curse Remedy - 1000 Heaven's Path - 1000 Heaven's Gate - 3000 Hell's Path - 2000 Scroll of Identity - 200 Revival Elixir - 2000 Camping Kit - 1000 Spirit's Blessing - 3000 LightFlash Scroll - 2000 ShadowLurk Scroll - 2000 BoltStrike Scroll - 2000 Quick Escape Charm - 5000 ================ Thunder Mines ================ Helgigas ~10,500 HP Cloud Eater(water) ~3900 HP Fiend Bulb ~6600 HP Shade Flower ~4680 HP Hanged Shape(water) ~7000 HP Lyps King ~3300 HP The monsters are pretty hard here. Especially watch out for Helgigas, they have an assload of HP, that's not the worst part though, usually the first thing that it'll do is use an attack called 'Iron Muscle' which (as far as I can tell) doubles his STR and DEF. After he does this, he'll probably be able to take out any of your characters in one turn. Thing is, he gives you up to 12,000+ EXP points per battle, so hit him as hard and fast as possible. Leveling up here before going on ahead isn't a bad idea. When you're ready, head right until you get to some vines, climb up them, and go left, grab the Thunder Tear out of the chest, and head back right again, jumping over the gap. Keep heading right into the next area, you'll see a camping point and an Electric Pad. Save/Heal if you want, head right and insert the Thunder Tear into the pedestal then take the lower path. When you hit the intersection, head down and then right. When you get to another intersection go left, and you'll see a rock against the wall. Use Galea to break the rock, and then use Rivas to make the vines grow. Climb up, and follow the path, jumping over gaps, when you get to the sluge monster, zap it with Arrode, and then pass. Keep heading along the path grab the lightning tear at the end, and start heading back. Down the vines, and back up into the previous area. Head back up to the campsite, and go upwards this time. Head into the next area, stand on the discolored ground and use Deva to go further, keep going straight, use Galea to break the 2 boulders when you get to them, and get The Book of Eden out of the chest. Use it to teach Sharon a Hyper Art, and then head back to the previous area. Go left and take the Lightning Tear out from the first pedestal. Go down and to the right along the path until you can turn left. Put the Lightning Tear into that pedestal. Then directly around, and head right into the next area. Head straight through, into the next area, take the lower path when you get the chance. Follow along and then go stand onthe circle area, use Deva to go up and grab the Lightning Tear, head back down and use Galea to break the stones down. Head along that path and grab another Lighting Tear. Head all the way back. Insert a Lightning Tear in the remaining 2 pedestals, and then save before you make your way into the middle area, because a boss fight's coming. -- BOSS FIGHT -- Storm Idol (Electric) ~ 45,000 HP First off, he's of the electric element, so you shouldn't be using Arrode on him anyway, but in case it comes up, the damage isn't just reduced, it's completely negated. He's not too hard though, he'll usually deal a little over 1000 HP of damage to one character per turn. He also has an attack 'Ozmarakia' which deals the same amount of damage except it hurts all 3 of your characters. when he does this just use a Silver Barone, you'll be fine. Keep smashing it with Origin attacks and Arts attacks. Since Arrode is pretty useless here, and since Sharon 's probably your fastest character, you're probably gonna want to use her the heal you when you need it. Now head to Darek's Haunt, which is South of Tanza. ================ Darek's Haunt ================ Once you show up there, Sharon will reveal to yoout that she is the leader of a group of pirates, head into the first building when you get the chance and then there'll be a cut scene until you get to Drakonia ================ Volcanic Isle, Drakonia ================ Lava Drake(fire) ~5500 HP Blood Feather ~5500 HP Garv Su Trah ~8520 HP Abysgigas ~11,500 HP Pyro Heretic ~4800 HP Verktora ~7900 HP Blaze Wheel ~3500 HP Nothing really to do here yet. There'll be a cut scene on the large crystal embedded in the ground, and some writing by it that nobody can understand. Kenjiro will show up and say that he recognizes the writing from a nearby island, Jinga. After Sharon slaps him around a bit, head far east to Jinga. ================ Hill of Giants, Jinga ================ Once there head straight on in, when you get to the save point, a huge bird will appear and land on a building. Keep heading forward, and into the building that the bird landed on, you'll be met by a huge guy named 'Silent Eagle', soon after the leader of the village will bring you into the building and explain to you about their past and the Kabel. At this point, Ayne will join your party. If you haven't noticed by now, the city is freakin' huge... Despite this, there's hardly anything to do. They've got an accessories shop to the right of the save point, and weapons to the left, besides this, nothing really to do. Though they do have an interesting way of running the shops, they will trade items instead of using money, so whenever you're ready head back to Drakonia. Drakonia - Before heading in take note that the monsters in here while not being particularly strong on the whole cause really annoying effects. Garv Su Trah has an attack that confuses all 3 characters, Lava Drake can cast berserk on you, Bloodfeather causes spellbound. All of these moonsters uses these attacks semi-frequently, so be ready. Also, Lava Drake negates all fire damage, while Garv Su Trah cuts all special damage in half. Once you actually get in, you'll find out that you cannot proceed any further unless you move a huge stone. Examine it, and Ayne will move it for you. Head into the next area and keep heading straight as far as you can go, then turn right and go as far as you can use Deva to get up to the next level. On the left, there's a couple items for you to get, but when you're ready, take the right path. In the next room, push the first block up and push the middle block to the right and climb across them to get to the next room, you'll see a campsite, save if you want, but you'll have another chance to save before the boss fight. Head forward, and then to the right, go into the door. You have to push the ice blocks onto the colored squares, but it's not that incredibly simple. First push the middle one to the left and then up. Second do the same to the top one, left and up. Then push the bottom one to the left (a different order might make it impossible). Head out the door and into the circle. Head into the next door, push the right ice block left and then up. Then use Galea to destroy the rock finish by pushing the other ice block straight up. Step into the circle, grab the 2 items and head back, and back out the door. Go all the way to the left and step into the circle. Head right, and when you get to a door, go in. You'll see a campsite, take advantage of it, because a boss fight is eminant. Keep heading along the path, and as you near the circle, you'll run into Elliott and Marienne (remember them?). They'll talk for a while, (when given the choice, choosing 'Give them the Aqualith' just makes you look like wimpy wuss, so don't pick that.) and then you finally get a chance to stick your sword up Marienne's.... well... You know that you've wanted to since you first met them. -- BOSS FIGHT -- Elliott ~ 90,100 HP Marienne ~ 91,000 HP I know it seems strange that Marienne has more HP, but this is the way it added up for me, you'll also notice that she has better defense power too. The strategy here you want to use is to kill off Marienne first. But you also want to kill her off fast, her strongest attack is called White Melody, it does a little over 1000 damage to each of your characters AND strikes all 3 with venom, so you won't be able to heal it off until you cure the venom first. If Marienne pulls off a White Melody, you won't have that great a chance of winning. Hit Marienne with variable arts, origin attacks, and mystic arts if you can pull it off, and she should go down by turn 4-5 at the latest. After you take out Marienne, Elliott is a breeze, just stay healed and you'll have no trouble with him. Head back into the last area and save, and then continue on, into the next area. Take the left path when you get to it, take the upper path. Follow that path until you get to and it'll take you to another campsite. When you're ready head on into the next area, and be ready for a boss fight. -- BOSS FIGHT -- Val Kenus (Slogar3)(fire) ~ 90,000 HP This guy's real easy, don't let the huge HP fool you, it's a pushover. He'll take near 2000 damage from one character with his primary attack, so you will need to heal pretty frequently. After you're done smashing him, the pyrolith will react and turn him into a stronger monster, there will be a cut scene where Velna reveals that she and Avalon were just using Doplin. Slogar will then kill Doplin, and then you'll have to fight another boss.... kinda.... Var Zelph ~ 143,000 HP Var Kurtz ~ 50,000 HP It's the same boss battle, and it's actually the same boss, just a different form of him. Zelph and Kurtz are a lot stronger though. Kill Kurtz first, it's faster, and can use both physical and magic attacks. After about 2 variables, Kurtz will go down. After this be ready because Zelph has a TON of HP. His primary attack is Volcano Storm which will most likely take one of your characters into critical condition, so hopefully you have healing items. He also has an attack that does near 1500 damage to all 3 characters, so Silver Barones are also pretty helpful. When he starts to charge up, be ready to take a hard hit, because, on the next turn, he'll use his strongest move, 'Meteor Breath' which will deal a little over 2000 damage to all 3 characters. Luckily, this thing can't cause any abnormal status effects, and he's incredibly slow, so assuming you have enough healing supplies to get through his HP, you'll be fine. After the battle, step on the circle, and it'll take you right back to the entrance of Drakonia, and head back to Jinga. ========================================== 4C. Walkthrough (Jinga - ???) ========================================== Jinga - Just head back to the village elder to confirm what Ayne suggested, the Aerolith is at the Wind Tower , but he will inform you that you'd have to fly to get to it. The game doesn't give you much clue on where to go next. You need information on how to fly, and where are you gonna go to get information? Why.. to your friendly neighborhood Eye-Patch Man of course... Head back to Darakin Citadel and go talk to Joe. Darakin Citadel - Just head into the inn, no one has anything new to say, so just go straight to Joe, don't ask him about the flying island, just ask how to fly, it's half the price and you get all the info that you need. Now head East to Porchoon. ================ Paradise Isle, Porchoon ================ Now that you're in Las Vegas , err... I mean Porchoon, head straight in. The main room is circular with 3 corridors, down the right hall is a room with slot machines and roulette games. Down the left hall is an auction room. When you're ready, head into the middle room and register for the Championship Tournament. You can try and register any of your characters, but no matter who you pick, Lang will be the one to fight. Round 1: Dark Jackal ~13,000 HP Round 2: Dangerous Zone ~15,000 HP Round 3: Wasteland Outlaw ~16,000 HP Round 4: Gormekila ~17,500 HP Round 5: Helhound ~20,100 HP Round 6: Beefcake ~24,700 HP Round 7: Dark Executioner -25,000 HP All of these are pretty simple to win, no one can take out more than one- third of your max HP, so just stay healed and you'll be fine. Round 7 can be hilarious since he can use DeathGame on the first turn, just keep your eye on the blue card the match will end immediately. Then it's on to the final round. Also notice that they call you by your nickname here, so be sure to have a good one. (I was 'Playing Cook' Lang) -- BOSS FIGHT -- Gorva ~ 45,000 HP The only tough thing about this battle is that if you're at the average level, your speed will be almost identical to Gorva's so you don't know if you're going first or second, plus this thing hits pretty hard, it can deal somewhere around 900 damage per turn to you. One Mystic Art attack should be enough to finish it off, but you'd have to be below 50% of your health, and then if you're too low and Gorva attacks first, you're doomed. Overall, due to it's crappy HP, it's not too hard of a battle. Don't celebrate yet, because before you have a chance to save, you've got another boss to take down... -- BOSS FIGHT -- Black Swordsman ~ 85,000 HP This guy's pretty tough, his regular attack deals somewhere between 900-1300 damage, and his Hyper Arts go 1500-1900 damage. He should use his first Hyper Art on the 2nd or 3rd turn, after he does, there'll be a cut scene (assuming you survive it.) and he'll mostly start alternating between attacks and Hyper Arts. Just stay healed and make sure that you can survive a Hyper Arts attack at any given time, you'll be fine. After this, his helmet will fall off and you'll be able to see his face, Kazan will notice that it's his former student, Rauss, that he thought that he had killed long ago. Rauss will note that you're a 'worthy opponent' and want to fight you again, but Velna will show up ansd stop the fight. Afterwards Kazan will go to the ship alone, cash in the coins you just won and do whatever else you want. They have 2 Hyper Arts Scrolls as prizes for 6000 coins each, so you may want to try for those. When you're ready, go back to the ship there'll be a cut scene where Kazan tells you a bit about Rauss, and then you'll get your prize, a Flying Dragon. You may want to backtrack to someplace that you can buy healing items, but your next destination is.... ================ Wind Tower , Ellsworth ================ Wikid ~7630 HP Shadow Balloon ~8680 HP Arus Auge ~6400 HP Hanged Hydra ~9860 HP Iron Golem ~14,200 HP Chaos Raven ~9300 HP I was at level 47 when I got here, and I was able to take out the enemies in one turn a piece, especially with Ayne. But Arus Auge does block a lot so, that can be a bit annoying. Once your in, there's really only one path no matter which way you go, you'll end up in the same place. Once you get to a large glowing mark on the floor, step onto it. Head left, hop across the blocks, and head left. You'll see a little 'boat looking' thing, before getting onto it, use Arrode to blast the Thunder switch up from you. Step onto the transporter and move it to get to the other side. Head straight ahead, up the stairs, and onto the glowing symbol. Once again, there's only one real path to take, no matter which way you go, you'll end up in the same place. You'll get to another glowing symbol, but there'll be a smaller red symbol right in front of it this time. Head to the next area, use Galea to punch down the pillar, and step on the symbol. Head to the transporter and blast the Thunder switch, get on the transporter, and move to the other side. You'll see a red glowing symbol, that will take you back to the one you saw earlier, so don't step on it. Instead, head up and punch the pillar. Step on the bottom button and then use Arrode to blast the floating crystal that's the farthest to the right. Move the transporter, and step on the symbol. Head up the stairs to get to the next area. Just like last time, there's only one main path, when you get to the top, you'll see a campsite, so heal up, save and then head into the next area. There'll be a cut scene and you'll see the Aerolith, and Rauss is there waiting for you. -- BOSS FIGHT -- Rauss ~ 215,000 HP Okay, if you thought Bubba hit hard, then you'd better be ready for this, when I fought him the first time he was able to kill any one character on every turn, and unlike last time, he can, and WILL use Hyper Arts for several consecutive turns at a time. Also, don't use origin attacks against him, he cuts all special damage in half. After you deal about 25,000 worth of damage to him, there'll be a cut scene and he'll go insane, becoming even stronger, and if he couldn't take you out in one turn earlier, he will be able to now, he's also tons faster now as well, so he might be quicker than Lang, remember to take note of this. This was a tough one, I had to level a couple of levels and go back and buy better armor and stuff before I could even take a hit from him, and even then, only Lang could. I don't know if it happens all of the time, but in my game, Rauss went after Lang every chance he got, he didn't attack the others at all, unless Lang was dead. So, I let Lang fall to below half his HP, and then used an Invincibilty Pill on him. Rauss still attacked him relentlessly, but of course, it did no damage, and then I just battered him with Mystic Arts, eventually he went down. After the battle, there'll be a cut scene and Rauss will die. Lang will take the Aerolith, now head to the final grounds... Demiurge Tower ...